#ifndef _FIG_UI_YESNO_H_
#define _FIG_UI_YESNO_H_

#include "fig_ui_popupmanager.h"

#include "gameflow/ui_popup.h"


class FIGUIYesNo : public FIGUIPopupAnimator
{
public:

	FIGUIYesNo(gameflow::UIPopup* pPopup);		

	virtual void		Hide();
	virtual	bool		OnUIKeyDownEvent(int KeyCode);

protected:

	void DELEGATE_CALL	OnButtonClose(ui::UIWidget::WIDGET_EVENT Event, ui::UIWidget* pWidget);

};

#endif